Decontamination Area Set
A decon chamber, a biohazard door, chain-link fencing and ten signs that turn any corner of the map into a working quarantine checkpoint.
ESX
QBCore
Qbox
ESX
QBCore
QboxIvy for servers where nature is taking the city back: 59 hand-built props covering wall kits, single vines, 12 m facades, wall panels in two densities, pieces that wrap silos and columns, and ground pieces that climb up from the foot of a wall. Combine them and a building disappears under leaves in minutes.
Built the way the game builds its own foliage: sprays of photographed leaves on thin stems, layered at different angles, with hanging vines that twist as they fall, so the ivy reads as full from the front and from the side. On the closest LOD the leaves sway with GTA's own wind micro-movement.
Made to be used everywhere without costing you frames: three LODs per prop (0–40 m, 40–80 m, 80 m and beyond), one shared 2048 × 2048 texture and one draw call per prop, no collision and no shadows. Stream-only, so it works on any framework, and the props carry short names like vk_d1 and vk_c2 that are quick to type in CodeWalker. The install guide and the full prop list with pivots and triangle counts come in English and Turkish.
The package arrives as a single resource: drop it into your server folder, add it to server.cfg and it streams itself. Nothing to configure, nothing to merge into another map.